About us
Bridging the gap between education and work
At RealXP Lab, we’re building more than just an education platform—we’re exploring how continuous learning and meaningful work can go hand-in-hand. In a world shaped by rapidly advancing technology, especially AI, it’s time to rethink the traditional notion of a "job" and create systems that support lifelong learning and value creation.
We began with a simple goal: to experiment with such a system by applying it to the game industry. Meaningful work shouldn’t be reserved only for those who’ve mastered their craft—though they certainly deserve it—or for those fortunate enough to land in the right job. By democratizing access, we can foster a more equitable and humanistic future.
Meet the team
Founder
Jack Guo
Industry Mentor
Siobhan Beeman
Siobhan is an engineer and educator with 30+ years in games. She’s served as Principal Engineer at multiple studios such as Harebrained Schemes, and was a Senior Lecturer at DigiPen. She also happens to be a devoted LEGO enthusiast.
Industry Mentor
Zak Whaley
Zak is a seasoned technology leader and Chair of the International Game Developers Association (IGDA) Board. Previously, he served as Engineering Director at PlayEveryWare and as a Tech Lead at Magic Leap. Off-hours, he enjoys tinkering with bikes in his garage.

Guest Lecturer, Game Design
Aaron Rutledge
Aaron is a game designer who has guided genre-defining projects across the industry—whether as Experience Design Director on Apex Legends, Lead Experience Designer on League of Legends, or Senior Designer for Call of Duty: Black Ops. When not designing games, he enjoys playing with synthesizers and drones.
Guest Lecturer, Art
Ryan Lastimosa
Ryan is an Art/Creative Director with nearly 25 years of experience spanning AAA games and feature film visual effects. At Respawn, he directly managed Art, Animation, and VFX on Titanfall 2 and Apex Legends. He's also a lifelong athlete and martial artist, having completed 13 Ironman triathlons.