Inaugural cohort: May 27 - Aug 15, 2025
12-week part-time externship program to work remotely with real game studios, mentored by principle-level engineers.
Deadline: May 11, 2025
What
RealXP Lab offers students a unique opportunity to work on real programming assignments from beloved indie studios—not hypothetical exercises. Through mentorship, office hours, code reviews, weekly stand-ups, and guest lectures, it provides a professional game development experience in a structured, supportive format focused on growth and industry readiness.
"Games are the ultimate combination of art and science"
- Will Wright, creator of The Sims
Who is eligible
01
You have not previously worked in the game industry as a programmer
It’s fine if you’re a software engineer at a tech company or have worked in the game industry in a role other than a programmer. Otherwise, we ask that you give this opportunity to someone else.
02
You have a demonstrated strong background in game development
Whether it’s through completing rigorous online courses or creating a few small games. This program is not for beginners and won’t cover game dev or programming fundamentals.
What you'll get
Practical skills & industry experience
Whether you’re professionals exploring a career shift into game dev or passionate individuals looking to pursue their dream, this program equips you with the hands-on skills and real-world experience needed to take the next step.
Portfolio-ready work
By partnering with beloved small to medium-sized studios, we offer you the chance to gain broad exposure and make meaningful impacts. You’ll take ownership of tasks that showcase your abilities, not just work on scattered bug fixes.
Community & industry connection
Join a collaborative network of peers, mentors, and industry veterans, meeting like-minded people who share your passion for games. Build relationships that could open doors to future opportunities.
Part-time to fit your schedule
Designed to fit around your schedule, this part-time, fully remote program expects just 10-20 hours of commitment per week. But as with anything worthwhile, what you put in is what you’ll get out.
Mentors

How it works
$1299
(USD) fee per person
01
Submit your application
The inaugural cohort will consist of 20 students in partnership with 2 studios. After submitting your application, expect to hear back within 1-2 weeks if you're selected for an interview.
02
Interview
Interviews will include a mix of technical and personality questions. It’s a chance to showcase your passion for game dev and demonstrate a solid foundation in programming.
03
Match with a studio and get started
Once accepted, you’ll be paired with a game studio and get started!
Deadline: May 11, 2025
Studios

Led by veterans from PlayStation, Ubisoft, and Netflix, Little Buffalo was founded in 2021 in Toronto, Canada to create visually stunning games rooted in crafting, exploration and survival. Their debut title Akiiwan: Survival will be officially announced at PAX East 2025.
3C Combat Prototyping Externship
Join the pre-production of a greenlit, satirical horror game set in a twisted all-inclusive resort. You'll prototype novel 3C (Character, Controls, Camera) combat systems using improvised weapons mapped directly to input keys—no inventory wheels or loadouts. Focus on real-time, immersive gameplay that prioritizes feel over realism. Collaborate with veteran engineers and artists under the guidance of our mentor Siobhan.
Unity
PC
GitHub
3C Combat Mechanics

Serenity Forge is a video game development and publishing company based out of Boulder, Colorado. Established in 2014, they work with both US-based and international developers and publishers to bring impactful and meaningful games to the world.
Gameplay Prototyping Externship
Join the pre-production of a greenlit, fast-paced, horror-themed mountain biking game. You'll prototype core gameplay, camera, horror mechanics, and environmental effects in Unity—focusing on responsive movement, scary moments, and replayable loops using simple controls. Emphasize on feel over visuals. You’ll work alongside creative directors, engineers, and artists under the guidance of our mentor Zak.
Unity
PC
Git / Bitbucket
Gameplay Mechanics
FAQ